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The game was praised, with critics liking its graphics, gameplay, and characterization however, some reviewers felt that it did not take enough risks. It was revealed as a timed exclusive for Xbox 360 and Xbox One at Gamescom 2014, which sparked player outrage and criticism from the gaming press and community. Rise of the Tomb Raider was announced at E3 2014 by Microsoft Studios. Powered by the Foundation engine, the game was also developed by Eidos Montreal and Nixxes Software. Camilla Luddington returned to provide voice and motion-capture work for Lara. Rhianna Pratchett returned as the game's writer while Bobby Tahouri replaced Jason Graves as the game's composer. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.ĭevelopment of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi- open hubs. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality.
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It is the sequel to the 2013 video game Tomb Raider and the eleventh entry in the Tomb Raider series. Rise of the Tomb Raider launches this holiday for Xbox 360 and Xbox One.Rise of the Tomb Raider is a 2015 action-adventure video game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix's European subsidiary. "And anything beyond? We'll come back to at a later date."įinally, Gallagher confirmed that the 2013 Tomb Raider reboot has now sold 7.5 million copies.įor more on Rise of the Tomb Raider, check out some newly discovered screenshots below. "We're focusing on Xbox One and Xbox 360 here at Crystal, and that's what we're focused on right now," he said. This is not too surprising because, after all, we know that Microsoft's exclusivity deal for the game has a duration, and it's not forever. "It's been a great partnership so far," he added.Īlso in the interview, Gallagher reiterated that Rise of the Tomb Raider could come to PlayStation consoles sometime in the future. From the start, Microsoft employees have shown initiative to help Crystal Dynamics with the project, asking things like "How can we help?" and "What do you need?," Gallagher said.
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The deal also means Crystal Dynamics can tap into Microsoft's hardware-specific expertise to help with the development of Rise of the Tomb Raider, Gallagher said. "What we look at is how do we bring the best version of Tomb Raider to market? How do we actually make it as prominent as it can be? And there's no doubt that having a first-party in Xbox, alongside, saying, 'We want to help you make this great, we want to push this and get behind it, and love it in the same way as you guys do,' there's only benefits that can come from that," he said. Gallagher explained that partnering up with Microsoft helps boost the profile of the Tomb Raider franchise to new heights. "If you look at Tomb Raider, it's been around for 20 years, so I do think that Tomb Raider would still be around. Gallagher said he doesn't think that's the case. The interviewer went on to ask Gallagher if he thought that Crystal Dynamics' partnership with Microsoft was so deep that Rise of the Tomb Raider could not exist without it. Overall, Microsoft working on the project helps Crystal Dynamics "achieve what we want with Rise of the Tomb Raider to deliver the best game that we can," Gallagher said. Microsoft will publish Rise of the Tomb Raider and handle marketing and distribution.